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Made with Nano Banana 2 Lite · CC0 · 12 Oct 2026
Generated from: A sparse football club office interior viewed from slightly above, a single wooden desk with a few scattered paper dossiers and a phone, a nearly empty squad list pinned to a corkboard on the wall, one or two player profile cards visible, muted grey and beige tones, quiet and empty atmosphere, clean flat 2D illustration style, top-down perspective Drawn in this game's art direction: Clean flat 2D digital illustration, crisp vector-like linework, matte textures with no gradients, soft directional lighting implying depth without shadows, limited palettes of three to four colours per image, slightly warm neutral background tones, slightly retro UI-adjacent aesthetic referencing early 2000s football management software mood without any interface elements Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one: take a named game's look and mood, never its characters, names or logos. No text, UI, HUD, logos or editor screens inside any image.
Creator
Ian Featherstone
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