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Made with Seedream 5.0 Pro · CC0 · 20 Sept 2026
Generated from: Original pixel art environment tile sheet for an original top-down 2D RPG town, Nintendo-DS-era 16-bit handheld style. The sheet is a strict evenly spaced grid of exactly 4 columns and 6 rows, 24 square tiles, every tile exactly the same size, tiles separated by a thin uniform flat #14161a gutter line, filling the whole canvas with no outer border and no margin. Each tile is a 16x16 art-pixel grid drawn large, every art pixel a flat solid square block, about 30 image pixels per art pixel. Overhead top-down view for ground and roofs, flat front elevation for walls. Hard crisp square pixel edges only: no anti-aliasing, no gradients, no dithering, no soft shading, no blur, no drop shadows, no glow, no text, no letters, no numbers, no logos, no watermark, no labels, no arrows, no UI frame. Every tile fully opaque and filling its cell edge to edge. One shared limited slightly desaturated palette across all 24 tiles and one consistent light direction from the upper left. Palette: grass green #6a9e4a #4f7f38 #3a5c2a; dry dirt #9a7a4c #7a5c38; asphalt #4b4b52 #3d3d44; concrete sidewalk #c0bcb0 #a49f94 #8a867c; crosswalk paint #ddd8cc; pale plaster wall #dbd6cc with shadow #b8b2a6; cream wall #ece0c4 with shadow #c9b995; red roof #b2413a with dark #8a2f2c and light #c95c50; green roof #43835a with dark #2f6142 and light #5aa06e; dark trim #26262e; door wood #6b4a30; window glass #35555e. Row 1 left to right: (1) plain short green grass, flat green with four single-pixel darker blades. (2) the same short grass with the darker blades in different positions, same green. (3) overgrown tall weeds, the tall-grass encounter tile, dense clumps of tall pointed blades in two greens with a dark green base shadow, taller than the grass tiles. (4) a dry dirt patch, flat brown soil with a few small flat pebbles. Row 2 left to right: (5) dark grey asphalt road, flat tone with very few flat lighter specks. (6) the same asphalt road with a light grey concrete curb strip running along the top edge. (7) light grey concrete sidewalk, flat slab with two thin darker seam lines. (8) sidewalk corner, concrete slab with the light curb on the top edge and on the left edge meeting at the top-left corner. Row 3 left to right: (9) crosswalk, dark asphalt with three flat white horizontal stripes across the tile. (10) plain pale plaster wall, flat pale grey-white with a thin dark top edge line and a slightly darker base. (11) the same pale plaster wall with one square window, dark frame, teal glass, small lighter glint. (12) the same pale plaster wall with one plain wooden door, dark frame, brown planks, small round knob, no text. Row 4 left to right: (13) plain cream wall, flat warm cream with a thin dark top edge line. (14) the same cream wall with one square window, dark frame and teal glass. (15) the same cream wall with one plain wooden door, dark frame and brown planks. (16) a blank sign band strip, a long flat pale plaster strip with a thin dark line along the top and the bottom, completely blank, no text, no writing, no symbols. Row 5 left to right: (17) red roof fill, flat muted red with thin darker horizontal shingle lines. (18) red roof edge, the same red shingles with a light grey fascia board along the bottom edge. (19) red roof corner, the same red shingles with the light grey fascia along the bottom edge and the right edge meeting at the bottom-right. (20) red roof ridge, the same red shingles with a dark ridge cap line along the top edge. Row 6 left to right: (21) green roof fill, flat muted green with thin darker horizontal shingle lines. (22) green roof edge, the same green shingles with a light grey fascia board along the bottom edge. (23) green roof corner, the same green shingles with the light grey fascia along the bottom edge and the right edge. (24) green roof ridge, the same green shingles with a dark ridge cap line along the top edge.
Creator
Samuel Colonna
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