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Made with Grok Imagine · CC0 · 26 Sept 2026
Generated from: Pixel art terrain tile sheet for a nocturnal 2D platformer, three separate square tiles arranged in a 2 by 2 layout inside one image, each tile filling its own square cell edge to edge with a clear magenta gap between the cells, flat solid magenta #FF00FF background, no grid lines, no shadow, no text. Top left cell: a seamless tileable ground surface tile, wet deep blue-teal rock with a bright mossy green grass cap running along the top edge, cyan moonlit highlights on the moss, dark outline, chunky 16-bit pixel art about 32 by 32 logical pixels magnified into large flat square pixels with hard edges, seamless left to right. Top right cell: a seamless tileable rock fill tile, dark desaturated blue-teal stone with cracks, small pebbles and a few moss clumps but no grass on the top edge, seamless on all four sides. Bottom left cell: a seamless tileable floating platform ledge seen from the side, mossy grass on top, a rounded dark rock slab below with moss dripping from the underside and two short hanging vines, reading as a solid landable ledge, seamless left to right. Bottom right cell: leave this cell completely flat magenta and empty. Deep blue-teal palette with cyan moonlight accents, NES SNES era limited palette, crisp blocky pixels, flat even lighting, no gradient, no vignette, no watermark.
Creator
Juan Cruz Del castillo
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