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Made with Grok Imagine · CC0 · 30 Sept 2026
Generated from: Pixel art sprite sheet for a top-down RPG, strict 4 columns x 4 rows grid of 16 frames, flat plain light grey background with NO grid lines, NO text, NO labels, generous empty spacing around every small character so each frame is clearly separate. Character: a medieval village shopkeeper - short brown hair, muted forest-green wool tunic, brown leather apron, rolled sleeves, warm tan skin, dark brown boots. Chunky visible pixels, crisp hard pixel edges, limited desaturated palette, cozy and gritty handmade look, never oversaturated. Row 1 all frames face DOWN (front view, face visible). Row 2 all frames face LEFT (side profile). Row 3 all frames face RIGHT (side profile). Row 4 all frames face UP (back view, back of head, no face). Within every row: column 1 is standing idle, column 2 is a walk step with one leg forward, column 3 is a mid-stride walk frame, column 4 is a walk step with the other leg forward. Identical character design, identical scale and identical proportions in all sixteen frames, each character centred in its cell, each character about 2 units wide by 3 units tall. Flat 2D game asset, no drop shadows, no ground, no background scenery, no gradient background.
Creator
user_c90d1645
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