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Made with Grok Imagine · CC0 · 18 Sept 2026
Generated from: Pixel art tile sheet for a 16-bit Sega Mega Drive top-down RPG port town, drawn as a strict grid of 4 columns by 4 rows of square tiles, every tile exactly the same size, separated by a thin uniform 6-pixel flat gray gap, image filled edge to edge with no outer border. Each tile is a 16x16 art-pixel grid drawn large so every art pixel is a flat square block about 32 image pixels wide. Row 1: four roof shingle tiles, terracotta orange, wood brown, blue-grey slate, dark red, each with horizontal shingle rows and a dark seam line. Row 2: four building wall tiles, aged plaster surfaces in warm cream, sand, cool grey, dusty rose, each with one thin dark timber post on the left edge. Row 3: a plain arched wooden door with plank lines, a square lattice window with dark teal panes, a hanging wooden shop sign board, a red lacquered pillar strip. Row 4: a dark ridge cap tile, a whitewashed plaster tile, a grey stone masonry tile, a pale sand beach-like plain surface tile. Front elevation, flat top-down view, no perspective, no 3D, no gradients, no soft shading, no anti-aliasing, no blur, crisp hard square edges, uniform flat lighting, only these exact colors plus their flat block shades: #DA4800 #910000 #B66D24 #6D4824 #6D6D91 #242448 #912424 #480000 #E4D0AC #5C3C26 #962C1E #FFDA91 #FFFFFF #242424 #919191 #6D6D6D. No text, no letters, no numbers, no logo, no watermark, no drop shadows on the background.
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user_cac29d26
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