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Made with Grok Imagine · CC0 · 11 Oct 2026
Generated from: Retro 16-bit pixel art sprite sheet for a 2D beat 'em up arcade game (SNES era style): chunky readable pixels, limited 90s palette, thick clean black outlines, 3-tone cel shading, caricaturesque political-satire humor, never realistic. SHEET LAYOUT (strict): exactly 4 equal columns x 4 equal rows = 16 identical square cells, every cell filled, all frames of the SAME character at the SAME size in the SAME costume, seen from the side/three-quarter view FACING RIGHT, whole body fully inside its cell (head, both arms, both legs and both feet always visible, never cropped), feet resting on the same baseline near the bottom of each cell, even spacing, nothing touching a cell edge, no cell overlap. Row 1 (top): idle - standing still, subtle breathing bob, 4 frames. Row 2: walk cycle - walking to the right, alternating legs, arms swinging, 4 frames. Row 3: walk cycle continuation - 4 more frames of the same walk. Row 4 (bottom): idle continuation - 4 more frames of the same idle breathing. CHARACTER: a small, short, stocky FICTIONAL henchman thug, a cartoon nobody inspired by nobody real: dark charcoal grey business suit with white shirt and dark red tie, black sunglasses, slicked-back black hair, thin black moustache, sneaky mean grin, small hands. Slightly shorter and slimmer than the hero. BACKGROUND: flat solid uniform pure magenta (#FF00FF) chroma key background, absolutely no ground, no shadow, no gradient, no grid lines, no cell borders, no text, no numbers, no watermark.
Creator
jose maria Luna
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