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Made with Seedream 5.0 Pro · CC0 · 30 Sept 2026
Generated from: 2D pixel art video game character sprite, 16-bit SNES retro pixel style, one single character, full body, isolated on a flat solid pure magenta background (#FF00FF), no ground shadow, no text, no frame, no border, no logo. CHARACTER - match this reference image exactly: https://res.cloudinary.com/dol86wsz1/image/upload/v1790727377/summer_chat/uploads/615f25aa-851b-4540-8f22-a57d2a63060f/1790727376999-stripped_99_bytes_na_imagem_anexada_complete_co_caminho_ali_que_esta.jpg.jpg An anthropomorphic blue-grey cat: fluffy blue-grey fur, huge fluffy WHITE mustache and chin beard, a stitched scar on the forehead, one eye covered by a glowing cyan tech-monocle made of brass with a tiny lens and antenna, confident smirk. He wears a long brown leather trench coat with straps, buckles and a raised collar. BOTH HANDS ARE TUCKED DEEP INSIDE THE COAT POCKETS - absolutely no visible hands, no arms, no paws. He faces RIGHT in a three-quarter side view. CRITICAL DO NOT CHANGE: his left leg wears an ordinary brown leather boot; his right leg wears a MASSIVE oversized mechanical iron boot of riveted dark gunmetal steel with THREE large prominent GOLDEN-YELLOW metal claws/spikes protruding from the front of the toe, pointing forward to the right. Reproduce that exact boot design - do not redesign, simplify or restyle it. Pose: JUMPING, airborne, knees bent and tucked up, both hands still in the coat pockets, the long brown trench coat FLARING dramatically outward and upward, tail streaming out behind him, monocle glowing. Composition: character centered horizontally, scaled to fill the full height of the square canvas, the boots still reaching down to the very bottom edge of the canvas, no large empty margins, crisp readable pixel silhouette.
Creator
Makoto Heihashi
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