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Made with Seedream 5.0 Pro · CC0 · 15 Sept 2026
Generated from: Authentic handcrafted pixel art game sprite, 512x512, of a single jagged shard of broken glass used as an improvised weapon - scavenged junk, not fantasy loot. DETAIL: a sharp irregular triangular sliver of thick translucent glass with a cool green-blue tint, standing at a slight diagonal so its full shape reads. A razor sharp point, chipped nicks along the cutting edges, faint internal cracks and tiny trapped bubbles, uneven thickness with a visible bright edge highlight, and bright white specular glints along the facets. Palette of cool blue-green glass tones, pale mint, white glints and a dark teal outline. Many distinct tone steps for shading, crisp selective dark outline, hand-placed pixel clusters, strong readable silhouette. STYLE: warm, colourful, richly shaded modern pixel art like a premium modern 16-bit-inspired RPG sprite. Rendered on a 64x64 pixel grid and upscaled 8x with nearest-neighbour so every pixel is a crisp hard-edged square: absolutely no anti-aliasing, no blur, no smooth gradients, no noise dithering, no photorealism, no 3D render. LAYOUT: single subject, centred with clear empty margin; subject does not touch any frame edge. Background is a completely solid flat pure magenta fill (#FF00FF) covering the entire image - one uniform colour, no shadow, no gradient, no vignette, no texture, no border.
Creator
Max Manders
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