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Made with Nano Banana 2 Lite · CC0 · 29 Sept 2026
Generated from: This image is one window of a crisp retro pixel-art isometric medieval village map (three-quarter top-down view, light from the upper left). Keep EVERYTHING exactly as it is (ground, road, stone piles, trees, rocks, timber, props) except on the large flat bare dirt building lot in the centre: replace the small timber frame there and paint on that lot ONE finished stone church in the same crisp pixel art style, pixel size, palette and lighting: grey-blue limestone walls with visible stone block courses and dark 1-pixel mortar lines, a steep blue-grey slate roof with rows of shingles, a square bell tower at the front-left with a pointed slate spire and a small cross, tall pointed (lancet) windows with 1-pixel light frames, a recessed arched wooden door with iron hinges, buttresses, a dark cast shadow on the ground toward the lower right. The church is large (about 60 percent of the image height), sits with its base on the dirt lot, and looks as detailed and crisp as a premium 16-bit village game building. Hard-edged square pixels, every pixel a solid flat colour, no anti-aliasing, no blur, dark 1-pixel outlines where the building meets the ground. No glow, no text, no scaffolding, no people, no grey leftovers, no second church.
Creator
David
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