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Made with Nano Banana 2 Lite · CC0 · 13 Oct 2026
Generated from: Character design turnaround sheet on a plain flat neutral mid-grey studio background: the SAME character shown three times side by side at equal full height, from left to right front view, three-quarter view, back view; full body head to boots, standing relaxed with arms hanging at the sides and feet slightly apart, no overlap between the three figures, no text. A gaunt young woman infected by a crystalline parasite, photorealistic dark post-apocalyptic survival game concept art, soft even lighting. Pale purplish-grey skin with glowing violet and blue vein networks spreading over her arms, neck and face; translucent purple crystal shards erupting from her right shoulder and collarbone, along her left forearm and from her left thigh, faintly glowing; sunken glowing amber eyes; messy dark-brown hair pulled back in a loose frayed ponytail. Clothing: a torn faded olive-green hooded field jacket with the left sleeve ripped off and the hood hanging at the back, a ripped grey tank top under it, a tattered dark tactical chest rig with ammo pouches, a worn belt, ripped camouflage cargo trousers with a knee pad and a thigh holster, heavily mud-caked combat boots, a small tattered backpack. Slim feminine silhouette with narrower shoulders and a defined waist, same art style as a gritty realistic game character sheet.
Creator
Armand Oberholzer
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