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Made with Grok Imagine · CC0 · 13 Oct 2026
Generated from: Use the reference sprite sheet ONLY as the character and style anchor: keep the SAME hero - a lean gothic swordsman, short messy black hair, dark segmented armour with crimson accents, tattered red cape, long dark longsword. Redraw him as a clean, widely spaced sprite sheet for a 2D turn-based battle: EXACTLY 3 columns x 2 rows of equal square cells (6 poses), every figure centred in its own cell and about 65 percent of the cell height, leaving wide empty plain gray gaps between every pose and between the two rows. Row 1 DEFEAT: beaten down but never lying flat and never horizontal - first the longsword planted point down in the ground with the hero sinking onto one knee, then slumped forward over the hilt with head bowed, then kneeling motionless with the tattered cape spread around the planted sword. Row 2 VICTORY: standing tall, longsword raised high overhead in triumph, then the same triumphant stance with the tattered red cape billowing wide, then a proud planted stance with the sword held up. NO red glow, NO energy arcs, NO magic aura, NO smoke, NO fire, NO blood, NO sparkles and no slash trails anywhere - only the plain gray background around each pose. Absolutely no text, no labels, no numbers, no frame borders, no grid lines. Every pose: the entire character (whole sword and whole cape included) inside its own cell, identical character scale in all 6 cells, nothing crossing into a neighbouring cell. Background: perfectly flat solid light gray #b8b8b8 filling every empty area, no gradient, no vignette, no ground shadow, no floor, no horizon. Dark gothic painting style matching the reference, crisp readable silhouette, all limbs clearly separated from the background. The whole figure fully visible in every cell, never cropped.
Creator
Leonardo Zkec
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