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Made with Grok Imagine · CC0 · 24 Sept 2026
Generated from: 16-bit SNES-era pixel art sprite sheet, 1024x1024, exactly a 4 by 4 grid of 16 equal square cells. Exactly one isolated dungeon object centred inside each cell, small object, lots of empty space around it, no object touching a cell edge and no object overlapping another. NO grid lines, NO cell borders, NO frames, NO text, NO labels, NO watermark, NO drop shadows. The background between objects is one completely flat solid pure magenta colour (#FF00FF). Chunky crisp hard-edged pixels, no anti-aliasing, no blur, limited cold palette of grey stone, iron, dark brown wood, warm torch flame orange and gold. Flat front view of every object, even lighting. Row 1 left to right: wall torch in an iron bracket with flame; iron portcullis grate; wooden barrel; wooden crate. Row 2: closed treasure chest; open treasure chest full of gold; pile of skulls and bones; cobweb corner piece. Row 3: hanging iron chain with a shackle; stone staircase going down, front view; wooden ladder; stone pillar. Row 4: iron brazier with fire; spiked wooden barricade; pile of gold coins; iron-bound wooden door.
Creator
Deviant
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