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Made with Nano Banana 2 Lite · CC0 · 10 Oct 2026
Generated from: Side-scrolling platformer view, the frog hero running along a flat brick floor, three bouncing spiked pods arcing from right to left at different heights, low ceiling blocks above, a narrow safe gap below the pods, hero sliding or crouching, no text, no letters, no logos, no HUD. Drawn in this game's art direction: Authentic 8-bit pixel art, strict NES-era palette, maximum four colors per sprite including transparency, 256x240 resolution, 4:3 aspect ratio, crisp nearest-neighbor scaling, no anti-aliasing, no blur, flat tile-based shading, limited hues, simple dithered lighting, side-on orthographic camera, abstract realism, blocky materials, high contrast, no text, no UI, no logos. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one: take a named game's look and mood, never its characters, names or logos. No text, UI, HUD, logos or editor screens inside any image.
Creator
Mara Silva
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