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Made with Seedream 5.0 Pro · CC0 · 12 Sept 2026
Generated from: Pixel art animation sprite sheet for a top-down real-time-strategy game, high overhead Warcraft 2 style camera looking down on the unit. Grimdark dark-medieval Hexen and Heretic mood, flat 2D crisp hard-edged pixels, no anti-aliasing, no blur, no gradients, flat shading. STRICT UNIFORM GRID: exactly 4 columns and exactly 4 rows, 16 identical equal-size square cells, cells perfectly aligned edge to edge with NO gaps, NO padding, NO grid lines, NO cell borders, NO dividers, NO labels, NO text, NO watermark, NO drop shadow. The character is drawn at exactly the same size and exactly the same centered position in every single cell, feet on the same baseline, never overlapping a cell edge; only the pose changes. Rows top to bottom are the four facing directions: ROW 1 facing DOWN toward the camera (front view, the most important pose), ROW 2 facing UP away from the camera (back view), ROW 3 facing LEFT (side view), ROW 4 facing RIGHT (side view). Columns left to right are the animation frames; each row repeats the same attack for its direction. Isolated single character on a flat solid bright magenta background, no ground, no floor, no scenery, no environment, no shadow, no reflection. Limited grimdark palette only: slate gray, deep purple, sickly green, bone white, charred black, rust brown. Bold readable silhouette that still reads clearly when scaled down to a 32 pixel tile. CHARACTER: a robed cultist caster - hood up, hood opening in deep shadow with a pale gaunt human face, long flowing dark purple robe with a charred black hem that reads as one solid dark silhouette from above, a tall wooden staff with a sickly green glowing head held in the right hand. From this top-down angle we mainly see the top of the hood, the shoulders, the robe folds and the staff. ANIMATION: attack spell cast, 4 frames left to right - frame 1 wind-up: the staff is pulled back low and the body coils, shoulders hunched. Frame 2: the staff is raised high overhead, robe gathering. Frame 3 the peak of the cast: the staff is thrust forward, the robe and hood flare wide, a bright sickly green burst of magic flares around the staff head and green light spills over the shoulders. Frame 4: recovery, settling back toward the idle stance. The silhouette changes dramatically at the peak frame, clearly different outline in every frame, big readable pose change.
Creator
Dr Weremoth
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