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Made with Grok Imagine · CC0 · 30 Sept 2026
Generated from: Moderately detailed pixel art character sprite sheet for a 2D sci-fi post-apocalyptic colony game. Strict near-cenital top-down view, as seen from directly above in a colony management game: each character is a compact readable sprite with visible head, hair or helmet, shoulders, torso, backpack, held equipment and a hint of legs/boots; no faces in profile, no front-facing portraits, no side view, no 3D perspective. Create six distinct full-body colonist sprites arranged in a clean 2x3 grid with generous spacing: crash survivor with patched suit and compact rifle, field medic with red-white medical bag, engineer with tool backpack and wrench, mutated human scout with asymmetrical cloak and antenna, friendly android with cyan NeuroFlux core, Eteria mystic with glowing cyan-magenta rune markings and staff. Medium detail, visibly blocky pixels, crisp pixel clusters, limited color palette, clear silhouettes at small size, not overly polished, not hyper-detailed. Post-apocalyptic palette: ash gray, rust red, muted teal, oxidized copper, warm amber, Eteria cyan-magenta accents. Consistent scale and lighting, each sprite isolated and fully visible, no overlap, no text, no UI, no buildings, no scenery, no shadow blobs, no smooth vector art, no painterly style, no realistic render. Solid flat pale gray background for clean transparency extraction.
Creator
Jan Pablo
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