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Made with Grok Imagine · CC0 · 11 Oct 2026
Generated from: Game art direction reference sheet on a flat dark field, NO text, no labels, no captions, no numbers, no watermark anywhere. Show exactly two spacecraft side by side on a plain deep near-black navy #070B1E cosmic field: LEFT: a chunky 1980s pixel-art ROCKET pointing straight up, classic retro nose cone, three fins at the base, body built from crisp visible pixel blocks, hull in bright neon cyan with electric blue shading and amber window highlights, a tight ring of neon glow at the engine bell, and around it a thin circular gameplay-colour ring plus a small upward nose chevron marking its fixed up direction. RIGHT: a chunky 1980s pixel-art FLYING SAUCER drawn perfectly UPRIGHT as a wide flat disc with a domed cockpit, hull in white and silver with a dark rim band, an unmistakable bright WHITE direction chevron sitting on top of the dome so its facing direction is obvious at tiny size, magenta and violet under-glow hovering beneath it, and a thin circular gameplay-colour ring around it. Both craft are the same pixel scale and the same silhouette weight so they read as one family; strong readable silhouettes, thick dark outlines, no gradient washes. Sparse tiny 2 pixel stars around them, generous empty space between and around the two craft. STYLE: authentic 1980s pixel art, chunky square pixels, crisp hard edges, no anti-aliasing blur, no photorealism, no 3D render, no motion blur. Restricted neon palette only: neon cyan #29F5FF, electric blue #2C6BFF, magenta #FF2BD6, violet #8A3BFF, amber #FFB020. Selective tight glow on edges only.
Creator
Carlos Mrtz
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