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Made with Seedream 5.0 Pro · CC0 · 15 Sept 2026
Generated from: Authentic handcrafted pixel art game sprite, 512x512, of a young inexperienced low-ranking adventurer's-guild recruit seen from DIRECTLY BEHIND, facing away from the camera, full body head to feet. No face is visible. CHARACTER (fixed design, identical to the front view): a body-recovery grunt - deliberately unremarkable and vulnerable, not a hero, not muscular, no armour, no helmet, no weapon. Short messy auburn-brown hair seen from behind; a thick dull olive-green wool scarf wrapped around the neck with its loose end hanging down the back; a plain warm brown canvas work tunic with rolled sleeves and a couple of stitched patches; a wide worn leather belt with a brass buckle and two small pouches; plain tan trousers; battered dark-brown leather boots; a small worn leather satchel pack strapped across the back. Held in the right hand: one lit wooden torch - a short gnarled handle with a burning tip, a bright orange-yellow flame with a warm glow visible past the shoulder. DETAIL: many distinct tone steps for shading - at least 5 cloth tones, 4 hair tones, 6 flame tones - crisp selective dark outline, hand-placed pixel clusters, strong readable silhouette. STYLE: warm, colourful, richly shaded modern pixel art like a premium modern 16-bit-inspired RPG sprite. Rendered on a 64x64 pixel grid and upscaled 8x with nearest-neighbour so every pixel is a crisp hard-edged square: absolutely no anti-aliasing, no blur, no smooth gradients, no noise dithering, no photorealism, no 3D render. LAYOUT: single subject, centred, full body with clear empty margin; subject does not touch any frame edge. Background is a completely solid flat pure magenta fill (#FF00FF) covering the entire image - one uniform colour, no shadow, no gradient, no vignette, no texture, no border.
Creator
Max Manders
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