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Made with GPT Image 2 · CC0 · 3 Oct 2026
Generated from: A single isolated pixel-art game sprite of one enemy creature, full body head to toe, standing on the bottom edge of the canvas with a small transparent margin all around, facing RIGHT in three-quarter side view, centred. The background must be FULLY TRANSPARENT (real alpha channel, RGBA PNG, zero background pixels, no colour fill, no checkerboard pattern, no gradient, no ground line, no drop shadow, no frame border, no text, no watermark, no scenery). Only the creature is drawn; every pixel around it is transparent. Enemy for Act III, "The Sunken Vault": a drowned knight and bone sentinel, a towering suit of rusted barnacle-encrusted plate armour in verdigris teal and corroded iron, a corroded visored helm with a bare skull jaw visible inside, seaweed and a torn tabard hanging from it, wielding a long corroded spear levelled forward, water dripping from the armour, a crimson-magenta (RGB 204,97,117) corruption light glowing out of the visor slit. Drowned, heavy and implacable. Art direction: 32-bit pixel art with the warm, layered, handcrafted richness of Octopath Traveler. Rich saturated colours, limited cohesive palette, flat cel shading with 2-3 tone ramps, clean 1px dark outline around the whole silhouette, crisp hard-edged pixels, no anti-aliasing, no blur, no smooth gradient shading. The creature fills about 85 percent of the canvas height.
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